Okie dokie, let's check out what's behind the doors!
The flowers seem normal, right? Should we check out the door on the right with all the flowers first?
(In my head-canon, the reason we get to pick whoever goes with us is because no one can say no to Jane's cuteness, and now her cuteness is +20 because of the outfit Michelle bought her and everyone is secretly mad at Michelle but at the same time cannot get bring themselves to *really* get mad because... Jane is too cute lol)
Yeah, when Willard went to check out the flowers, they didn't really have any ill/anomalous effect on him. Seemingly, anyways. Either way, I'm all for checking out the right door first. Kinda expecting an artificial forest behind it or something, honestly.
(Also, yes. Jane is peak adorbs. I will never stop thinking of her as that one tiny cat, even though I /really/ know better, what with half the shit she's done.)
Like sometimes she's just the cutest little forgetful button who hugs people
and then she turns around and destroys a flesh-eating virus and drugs people with her mind, throws plant pots, pulls a tracker implanted in someone's chest with sheer will and, you know, grew cochlea in her chest and once grew a mouth in her shoulder.
That would be great, but she's already equipped with an accessory: The gas mask. If it were a Final Fantasy Ribbon, though, I could second the recommendation.
Assuming we have the device finch mentioned earlier that could check air quality, wave it around the right door a bit.
Best to check if anything particularly strong registers before opening that door.
Whether or not said device is available, we should enter the room to the left first.
If there are contaminants in the room to the right, opening that door is only going to let them spread faster.
I mean, if there's plants growing through the door, and there's this many already, I imagine that htere's been a breach for long enough that contaminants are pret much equal on both sides of the door.
and now i have caught up after sleeping off a spectacular turkey coma (happy canadian thanksgiving)
i’m pretty tickled that i was right about bunker c being basically a giant loop, that’s hilarious. i love dr. finch just noping out, and fuse doing science <3 good boy. i predict that at some point the glowstick will probably reach terminal velocity and there will just be a green streak through the whole place.
as for here, we should be very careful, since we know just about nothing about this one. Maybe we should check out the mossy door first just to get it out of the way? if anything is going to try and kill us it’ll probably be in there…
Man, this is just like getting the castle in a Suikoden game!! We have a fairly unassailable base, with access to resources, and a lot of room, and it's super cool!!!
I will vote for the door on the left first, as the door to the right has stuff growing on the top, it is likely very overgrown, and probably difficult to pass through.
Also, with a bit of luck the door to the left is a control room or a tool shed or something like that :)
The flowers seem normal, right? Should we check out the door on the right with all the flowers first?
(In my head-canon, the reason we get to pick whoever goes with us is because no one can say no to Jane's cuteness, and now her cuteness is +20 because of the outfit Michelle bought her and everyone is secretly mad at Michelle but at the same time cannot get bring themselves to *really* get mad because... Jane is too cute lol)
(Also, yes. Jane is peak adorbs. I will never stop thinking of her as that one tiny cat, even though I /really/ know better, what with half the shit she's done.)
Like sometimes she's just the cutest little forgetful button who hugs people
and then she turns around and destroys a flesh-eating virus and drugs people with her mind, throws plant pots, pulls a tracker implanted in someone's chest with sheer will and, you know, grew cochlea in her chest and once grew a mouth in her shoulder.
Jane's the best <3
Best to check if anything particularly strong registers before opening that door.
Whether or not said device is available, we should enter the room to the left first.
If there are contaminants in the room to the right, opening that door is only going to let them spread faster.
i’m pretty tickled that i was right about bunker c being basically a giant loop, that’s hilarious. i love dr. finch just noping out, and fuse doing science <3 good boy. i predict that at some point the glowstick will probably reach terminal velocity and there will just be a green streak through the whole place.
as for here, we should be very careful, since we know just about nothing about this one. Maybe we should check out the mossy door first just to get it out of the way? if anything is going to try and kill us it’ll probably be in there…
Also air vents! ...But where do they go? ;)
"The first thing you notice is that the bunker is loud. You can hear the fans in the vents spinning hard, blowing cool air into the entrance room."
Soooo I don't think we can do our vent hermit thing this time ;v;*
I missed the fans behind them... but they still go somewhere...
Lets see...the Barracks, the Freezer, and the Pit? Plus whatever this one is. The Garden?
PS: We forgot to ask what Grizwald knows about zone 50. Oh well, at least we can contact him now.
Also, with a bit of luck the door to the left is a control room or a tool shed or something like that :)