Comic 466 - Eat and rest

Posted on 4th Oct 2017, 5:36 PM in Doors
Eat and rest

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Author Notes:

Morgenstern 4th Oct 2017, 5:36 PM edit delete
You take a moment to check for tracking devices. Dr. Finch managed to grab his gizmo that detects tracers, so you run it over your groceries, furniture, and the things you picked up off the fake Michelle.

You ask the real Michelle if you can wash her clothes. She smiles, but shakes her head. "All my spare clothes are back at my apartment. I shoulda thought to buy some when I was shoppin' for Fuse, but... I didn't. Did you manage to grab any clothes from your house?"

You shake your head. You had planned on grabbing spare clothes for yourself before you left, but that was before the impersonators showed up.

"Oh well," Michelle says. "Maybe we can go shoppin' tomorrow sometime... or make a run by my apartment, though I think my clothes might be a tad too big for you."

You all settle down for the night, eat, and discuss the day's events. You all agree that Bunker B should be checked out tomorrow, and acknowledge the potential danger. This bunker was relatively safe and unguarded, but there wasn't much in it. Other bunkers may have security in place, or worse.

Your blood alarm goes off again--someone else is leaving Macland's house, or arriving at it. You peek in on your raven... and watch as Grizwald squeezes out of a window at the back of the house. He looks around for a moment... and then a second person follows, shutting the window behind her. The young woman looks dirty and beat up--you recognize her as the reporter that was being kept in Macland's basement.

Grizwald and the reporter sneak through some bushes, making their way to a manhole cover. They disappear into the sewers.

You all go to bed for the night, and for the most part you actually get to sleep. It's a nice change of pace.

You wake up the following morning. "Alright," Michelle begins, "what's the plan?"


Honeyguide 4th Oct 2017, 5:56 PM edit delete reply
Send the rat to check out bunker B first before you get yourself hurt. Then onward to the next bunker w/ smol red and everyone else.
Guest 4th Oct 2017, 5:57 PM edit delete reply
Can we get into the second bunker without leaving this one? I forget.
Mochi 4th Oct 2017, 6:33 PM edit delete reply
no, we have to leave, then swipe the new card in the lock in order to access the other portion. there's no magic door in the bunker, just outside.
Akasha 4th Oct 2017, 6:04 PM edit delete reply
Ah, good, good. Glad to see Grizwald is handling the matter of the reporter for us. Remind me to thank him for that later.

In any case, I'm seconding the idea to send a rat in to scout out bunker B after we open the way.
Mochi 4th Oct 2017, 6:21 PM edit delete reply
we need to get a hold of grizwald at some point, maybe bring in the reporter and find out what it was she knew that got her beaten and locked in a basement. at some point we'll punch knox in the face for her, but that can wait. first things first, we should maybe do a quick run for some spare clothes before we go poking around bunker b, just to get it out of the way. then we can send the rat in and see what the future holds.

oh, and ask dr. finch if he had any luck in figuring out why prophet had grey blood.
Steve 4th Oct 2017, 6:40 PM edit delete reply
I agree, we have Finch check out Prophet's blood, send the rat to check out the second bunker, and maybe have a few people go buy some clothing. 3 of our crew should stay in the main bunker, obviously Jane and Finch, but who of Michelle, Fuse, and Caius goes out shopping? I think we should keep one of the big two... but if we send both, they should be able to take care of anything that might mess with them.

also... maybe we should set up a camera outside... so we can see if we ever get any uninvited guests... or maybe a raven?
rufiangel 4th Oct 2017, 6:45 PM edit delete reply
Grizwald! You hero! XD I'm so glad he rescued the reporter hehe

Second up on Mochi's suggestions, though I'm kinda worried for Willard :'D

Everyone has a bed, everyone is together again, we're safe in a crazy bunker on the other side of the planet. Yep, it's good to get some real sleep after the week we've had.
Cuttlefish 4th Oct 2017, 7:09 PM edit delete reply
Grizwald you beautiful, glorious, reckless rogue!
I'm voting rendezvous with the two of them ASAP - we don't know how important/knowledgeable this reporter is, but with the resources Gensai has, they could be in a lot of danger. We can make the meeting as safe and untraceable as possible.
The blood vial can buzz out an untraceable message. We can get them to exit at an area where we have one of our ravens, and have them follow to some third location for Finch to scan for trackers before we take them home to our base.
Grizwald took the risk and seemingly lost his safe house for us when we needed him - we should do what we can for him before it's too late.
rufiangel 4th Oct 2017, 7:52 PM edit delete reply
Grizwald seems... super capable without us, possibly even *more* capable XDDD LOL

I mean... I'm all for trying to track him down eventually because we'd like to know what he does, but maybe not ASAP? Grizwald seems to have a plan and the resources to not just extract the reporter, but even take her through a route out to safety. We might cause more problems than actually help at this point.
Cuttlefish 4th Oct 2017, 8:03 PM edit delete reply
That's fair - he is just that damn good, after all. It's also possible that the reporter is a plant by now, injected with STQ. The last thing we want is to give away our base. I just wish Grizwald had some method of communicating back to us!
Deadly Death Sickle 4th Oct 2017, 7:39 PM edit delete reply
Deadly Death Sickle
All though we should make sure all of the pets we have get food.
AlphaDragon 4th Oct 2017, 7:58 PM edit delete reply
Ok, send the rat, but pay him very close attention when he goes in. Would hate to lose him.

Now that Griswald is out let's vibrate the blood.

I also think there should be someone stays in bunker A. Caius would be my choice. Michelle has military background. Finch might recognize things in a lab. Fuse can burn things.