Comic 371 - Do

Posted on 12th Sep 2017, 11:15 PM in Unfathomable Hate
Do

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Author Notes:

Morgenstern 12th Sep 2017, 11:15 PM edit delete
Morgenstern
You throw your knife. It sinks into the absence, sticking into the nothing between things that are.

Your knife is instantly returned to you, but not in your hand. In your chest cavity. It appears halfway out of one of your lungs, specifically


You thought you threw your knife, for a second, but you didn't.

You throw one of your shoes, just to see what happens.

You go with it, somehow, your existence spiraling into the unmouth of the not thing that does or does not stand before you. You're thinned and pulled, like spaghetti, your organs crushing in your


You thought you threw your shoe, but you didn't.

You start to speak--to try and bluff the thing that isn't here, but the place where your head is becomes separated from the place where your body is. You can't breathe, let alone speak. You feel yourself begin to suffocate twice.

Comments:

Macheman7 12th Sep 2017, 11:25 PM edit delete reply
OKAY GTFO
...er. that is:
RUN AWAYYYY
WalkerOfSorrow 12th Sep 2017, 11:33 PM edit delete reply
It's time. I propose we "stretch thin." If this creature is going to pervert acceptable reality in an attempt to mess with our human sensibilities, why don't we repay the favor?
Guest 12th Sep 2017, 11:34 PM edit delete reply
be brave, and push through to the exit. you are so much stronger.
rufiangel 12th Sep 2017, 11:38 PM edit delete reply
rufiangel
I agree with this sentiment but I think we need a specific tool - not a physical one, but mentally speaking, we need to know the 'HOW' of this - in order to push forward. This thing is overwhelming us (both Jane and Red) at the moment.

It's almost certainly the crap Carpenter installed. Let me go back and read what Dr. Finch said and see if I can't get a clue on how to counter it.
WalkerOfSorrow 12th Sep 2017, 11:40 PM edit delete reply
That is brave, but also very very silly. The odds of us faring better than the things we may or may not have tried to throw...not great.
rufiangel 12th Sep 2017, 11:36 PM edit delete reply
rufiangel
Wow. This thing is a mind-*uck. ;;;;

Okay, we have to calm down and regain ourselves because this isn't really happening. We can breathe, WE CAN. Can we backtrack out of here for now because I think we need a minute? ;;;;
WalkerOfSorrow 12th Sep 2017, 11:40 PM edit delete reply
Perhaps not the right mindset. No offense intended.

This is happening in the same sense that we can talk to our Red. We can treat it as an illusion, but until we get out, this is our reality. We need to play by its rules, or make our own. And in the past attempts, making our own didn't do so good. So I'm suggesting we do something we haven't before.

If you're right and this isn't real, then we won't have REALLY turned into an eldritch horror. We'll just have thought we did.
WalkerOfSorrow 12th Sep 2017, 11:47 PM edit delete reply
Calling to mind what you said before though, what if the programming splintered Macland's psyche so there are two levels we went to. Our Red and Fuse went to one, and Jane went to another.
rufiangel 12th Sep 2017, 11:59 PM edit delete reply
rufiangel
We triggered this by entering the Purgatory room. If that rule still applies, I'm assuming we can cancel it temporarily by heading right back out again, just so we can get take a breather and ask red if it's okay. I mean, we have to go back in there to face it again anyway if we want to leave, it's just that a minute to actually formulate a plan to get past it would be immensely helpful.

Not saying we can't 'stretch thin' if that's the way we have to go about it. -v-;

EDIT: Also, in terms of what's not real - I just mean that whatever we 'do' with this thing, it causes strikeout horror. If I read the stuff about memetic defenses correctly, it's because the attacks are psychological. What it's doing is giving the person who is trying to get past it an overwhelming, sickening dread, of insurmountable danger. Whatever you choose to 'do', you experience a million ways it would go horribly wrong, without it actually happening, but the fear and psychological trauma remains.

That's why it's not strictly 'real' but it's just as bad, I guess. Though it does mean we get more than one shot at this thing, since we're not, you know, actually dying (yet).
rufiangel 12th Sep 2017, 11:55 PM edit delete reply
rufiangel
Okay, I have gone back and read through the whole thing again with Dr. Finch's thoughts on memetic defenses and Mackey.

So Carpenter says this:
"The results are... perfect. Statistically speaking."

And then Dr. Finch says this:
"There have been experiments done with memetic defense mechanisms, mostly for fighting off potential telepaths. The idea is that, by planting a 'dangerous thought,' it lays a trap for anyone invading the target's mind. I didn't read much up on how successful the experiments were, I just know they didn't pan out and the whole project was quietly dropped. [...] Oh... my my my. That will make things more difficult, yes it will. It sounds like I was right about memetic measures--they're planting psychological threats in Macland's brain to deter any would-be invasions. Even if Macland does agree to a sync, he may not be able to turn off those memetic measures."

We also did this:
You affect Macland as though he were dosed with painkillers and bad level. You're not too certain how much this will weaken the process he's being put through, but you're sure it's better than nothing.

What I'm going to deduce from this is:
1. The results are 'perfect', but something about the results caused the project to be dropped and left to be carried on only by psychos with little regard for humanity like Arvin Carpenter. So something about this process is harmful most likely to both ends. It's possible then that there is a limit to how far this mechanism can go. We might be able to force it to break.
2. This defense mechanism is constructed of a 'dangerous thought'. In other words, coming against it will immediately scream 'danger' and max out all the stress levels in reaction to it. We need to find a way to interfere with this immediate fear we react with. (Assuming that the fear is kind of paralysing us. Maybe Jane is tougher than that already.)
3. What we're coming against might actually be a slightly messy or weakened version of what it might normally be, because of what we did to weaken the process. Potentially that means there's a chink in the armour we can expose. Maybe.
WalkerOfSorrow 13th Sep 2017, 12:02 AM edit delete reply
It may be possible that the thing "not being there" is because of us. The trap "should have" created something like the Vasquider but worse. Instead, it created a "not-idea" that "isn't there" and does not intend for us to exist.

Or in other words, there's Nothing there. If we hit it, our weapon becomes one with nothing. It never existed. So if it never existed, we never used it, and now we have it again.
If the beast bites us, nothing tears into us. There is currently nothing between our head and our body; not connected, but a disconnect, because nothing is connecting. And if we enter its mouth entirely, we will enter nothing. We will pass into the void.
WalkerOfSorrow 13th Sep 2017, 12:06 AM edit delete reply
Continuing my mad ravings:

If we put our blood into the beast, then our blood is inside nothing. See the eaten example. Our blood would cease to exist.

Moving toward something means moving away from something else. Either way, we're moving from object to object. The only way to mess that up would be to move toward nothing. You might interpret that as staying still too, so if we can't go forward and we can't stop, we DO need to go back. But how to complete the puzzle?
PurpleKetchup 12th Sep 2017, 11:57 PM edit delete reply
Well, credit where credit's due. Carpenter's trick is pretty effective.
Retreat to the corridor and pull the statue along. Let's see if that reduces the interferences.