Comic 230 - Question the guard

Posted on 11th Aug 2017, 10:47 PM in Blood on Mars
Question the guard

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Author Notes:

Morgenstern 11th Aug 2017, 10:47 PM edit delete
You command the guard to stay in this room, and act like nothing happened if anyone asks. You order him not to tell anyone who, what, or where you are, and that he is to tell anyone that asks that he knows nothing about it. If someone asks what happened to him, he must reply that he doesn't know.

You double check that he's not bleeding. You pull the syringe back into the vent.

You try to see if you can read the guard's mind. It doesn't seem like you can do so without syncing with the guard. You're not sure of the risks of doing so with an unwilling target.

You ask him for any passageways to the basement. He doesn't respond.

You command him to tell you about passageways in the basement.

"You're in the basement right now," he says, scowling. He points to the door. "Those stairs lead up to the main lobby." He then points to the locker. "Behind the locker's the way into the tunnels. We got trap doors all over the place, too, connecting the tunnels to the ground floor."


Kitty 11th Aug 2017, 10:59 PM edit delete reply
Command him to explain how to operate the trap doors, and reveal any passwords/shibboleths/etc. used to distinguish "people who are supposed to be here" from "people who are not supposed to be here."
rufiangel 11th Aug 2017, 11:10 PM edit delete reply
A hidden door behind the locker! Gasp! Alrighty this is gonna get fun. Can he tell us about any patrols we need to avoid?