Comic 223 - Find out what Macland looks like

Posted on 11th Aug 2017, 1:59 AM in Blood on Mars
Find out what Macland looks like

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Author Notes:

Morgenstern 11th Aug 2017, 1:59 AM edit delete
Morgenstern
Though Fuse knows more about computers, Michelle is quicker on the draw when it comes to searching for images of Macland Row.

He's a pale gentleman, bald on top, with a very cringe-inducing ponytail in the back.

Comments:

T41 11th Aug 2017, 2:35 AM edit delete reply
So I guess we should try to confirm the location of the VIP rooms and our rout thereto and from unless we think we can intercept him before then.
T41 11th Aug 2017, 2:50 AM edit delete reply
Also start thinking about how to deal with the armed guards with minimal danger to ourselves.
rufiangel 11th Aug 2017, 3:03 AM edit delete reply
rufiangel
Blood syringes, very calm pyrokinetics and a ton of stealth, maybe? XD;;;
rufiangel 11th Aug 2017, 2:40 AM edit delete reply
rufiangel
Yep, that's our guy. Oh boy. Oh boy oh boy. We've hooked onto a big one, haven't we? :'D

If there isn't any more very interesting conversation to eavesdrop on in the bar, maybe it's time to head back out and loop around the perimeter to check it out. XP Otherwise, we've definitely gotten quite a lot of good info, the jump on their surveillance and a decent point of entry into the club. Is there a way to find the VIP room with just our rat-spy, or are going to have to do that part ourselves? XP
Morgenstern 11th Aug 2017, 2:48 AM edit delete reply
Morgenstern
It's possible to find it with the rat, but it might be very, very difficult.

And dangerous for the rat.
rufiangel 11th Aug 2017, 3:01 AM edit delete reply
rufiangel
I thought as much... it might be better to figure that part out ourselves and just scope out the perimeter at this point. Anymore interesting conversations we might be able to listen in on, if we take a look at the surveillance feed?
Morgenstern 11th Aug 2017, 3:08 AM edit delete reply
Morgenstern
The two guards have since separated, and headed for different sections of the club.
rufiangel 11th Aug 2017, 3:28 AM edit delete reply
rufiangel
Well, darn, that makes sense. (Why can't they just stick around and chat and be convenient to eavesdrop on, dangit XD)

I think it might be an idea to have our little rat-spies stationed about to help us keep an eye on things and for us to draw up a rough map of the ground and lower level that we've seen so far, though understandably full of blanks of what we don't know.

I'm thinking the most obvious point of entry is the security office, if only because it's the one that leads down, and the torture chamber doesn't have a door we can open from the inside (though... if we see someone in there later, we might be able to help them out >_>). But it's also a room we actually saw a guard in, so we need to be extremely careful. Maybe use a rat (or two) first to always scout ahead, if we don't have a camera feed.

How much time do we have until midnight? Mac comes in *after* midnight, right?
Anonymous 11th Aug 2017, 3:26 AM edit delete reply
>Head over to the VIP room... and spy on Macland. Let's see if he's our real target, or if it's just a decoy.

It seems awfully suspicious that the guys are suspicious RIGHT as we plan our subterfuge.