Comic 1102 - Drive home

Posted on 20th Jul 2018, 8:38 PM in Hope
Drive home

<<First Latest>>
Average Rating: 5 (4 votes) / Rate this comic

Author Notes:

Morgenstern 20th Jul 2018, 8:38 PM edit delete
You all load up and start heading home.

On the way out of Southden, you bring up the mysterious benefactor that paid a chunk of your hotel bill.

"It's gotta be Lovers," Michelle comments. "Right?"

"Or somebody in the Deck, yeah," Lydia adds.

"...Hopefully," comments Fuse. "I think I've had enough weird, anonymous help for one lifetime, and I don't want like... a talking antique shop or something to think we owe it one."

"Is..." Lydia pauses. "Is that a thing that happens?"

Fuse gives a small sigh. "I really want to explain the Library, but I don't even think I can."

The tangent continues all the way back to Ilworth. While your friends haul all your recently obtained souvenirs and other goodies inside, you track down the Mars crew, and catch up on what they discovered.

"Not a whole lot," says Mav. "I think we did find some ghosts."

"We took your advice, and left them alone," Crease states. "The gun definitely reacted, though."

"Other than that," Mav shrugs, "it was pretty uneventful. Nice to get outside, though, and see another country. Maybe not my first choice of where in that country, but... I can't complain."


Lunar Waffles 20th Jul 2018, 8:53 PM edit delete reply
Lunar Waffles
My suggestions from last time still stand. (As this was part one of a laundry list of things to do. :p) x: Nice to see the Mars crew enjoying the fresh air. ^^
Portal In Time 20th Jul 2018, 9:02 PM edit delete reply
Portal In Time
Keep them outside a little longer and give them a copy of the Mars key. Once we enter Bunker A again, they can change the door that leads back into their Mars bunker, giving them a door to the outside.

I hope I phrased that well enough?
Japster 20th Jul 2018, 10:03 PM edit delete reply
Call Jury to see how thale's persecution is going
Cyanic 20th Jul 2018, 10:23 PM edit delete reply
before we go back to Bunker A proper, we wanna try talking to some goooooooooooooooooos's?
Lunar Waffles 20th Jul 2018, 10:58 PM edit delete reply
Lunar Waffles
most ghosts don't seem to be able to talk back? thos x: but, that town was basically a zone fifty site, (right?)so you CAN gleam stuff just watching their loop. might be worth a quick look see. still want to check in on the "tea party" with baby red and the ghost girls tho.there is SO much to do, and not enough hours in a day, even when that day takes a few weeks to get to the end. of x:
Guost 20th Jul 2018, 11:12 PM edit delete reply
Unless we brought the items necessary for the strengthening ritual with us already, we'll need to head back to bunker A to get them before we can hear what these ghosts have to say.
Mr. thought 21st Jul 2018, 8:07 AM edit delete reply
See how the tea party went. Get everybody ready to release Edison into the containment room. Have Mine hold the fire extinguisher so she can spray if Edison tries to get out prematurely. Michelle with the ghost gun if Edison gets out into any place besides the containment room and Caius to jam the unit into the slot. Lastly have the girls there to calm her down after the fact. I really want to see what happens when they are reunited.
ReikoLupus 21st Jul 2018, 10:06 AM edit delete reply
It's time to release that poor girl XD.
Skullrama 21st Jul 2018, 7:56 PM edit delete reply
Spose now is as good a time as any to try releasing Tesla.
Espylacopa 22nd Jul 2018, 12:36 AM edit delete reply
Sounds like a plan.
AgentKuga 23rd Jul 2018, 2:36 PM edit delete reply
Sure. +1
pkrankow 24th Jul 2018, 7:47 AM edit delete reply
Yes, Edison